At the lastest Apple WWDC conference, Apple decided to suprise it’s developers with introducing a brand new language called Swift which will be used going forward in development all Mac and iOS applications. The good news for all Apple developers is that it is totally integratable with all existing Objective-C code. Another great positive for developers is that it also runs on the current version of iOS, iOS-7. Developers will still need to wait for Xcode-6 to come out of Beta before they can submit full Swift apps, but they will not require everyone to be running the latest iOS.
Recently I started a project which required an iOS app to be locked in landscape orientation. The method mentioned below was always the standard for locking/setting the orientation, but iOS 6 deprecated this method. This post will show and explain some other options that I came across when investigating alternative options for locking the screen.
[[UIDevice currentDevice] setOrientation:UIInterfaceOrientationLandscapeRight];
Recently I started work on an iOS game. I decided not to use the Core Animations framework provided by Apple and instead experiment with some third party game engines. I chose Cocos2D as it is an all in one package. It gives you the ability to add and control sprites, add cool graphics and animations, access to a sound engine and also 2 physics libraries.
Core Data is a framework provided by Apple that allows developers to design, build and interact with a database, without ever having any direct interaction with SQL.