Motion & UX Design

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In recent years I have noticed mobile and web apps starting to include motion design in their user experiences. One example of this is Facebook reactions. Instead of the reactions instantly appearing on hover, they gradually appear to the user’s eye and animate to help the user further understand and choose their reaction. If the user hovers over a certain reaction it becomes larger to help signify to the user that that reaction will be the one they choose if the click or tap on it. The motion being used here keeps the user engaged in the app and is included in a meaningful and playful way.

Cybernetics: A cyborg-free introduction

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It has been observed that the acceleration of Moore’s Law has left tech culture with a tendency to discount the past, which leads to issues when building for the long-term. If everything we do is going to be circular filed in a few years anyhow, why bother? I think we’re starting to see some of the limits of ahistorical strategies, especially because building for internet scale means that systems can affect higher-order aspects of society and culture in unexpected ways. This is why I want to talk a little bit about cybernetics.

ForwardJS SF 2018 Recap

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ForwardJS was the first developer conference that I ever attended, and it was a pleasure to be able to attend again this year. Forward has been releasing batches of the recorded talks on YouTube, so I thought that I would share a few of my favorite talks from this year’s conference, along with the video and slides when available.

The Rise and Future of Coding Bootcamps

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If you work in the tech industry, coding bootcamps are something you have probably heard of, possibly attended, or know someone that graduated from one. For those of you who are unfamiliar with the term, the industry of coding bootcamps is fairly new, with the first ones starting around 2011-2012. In the short time they have been around, these alternative education programs have gained significant popularity, making their presence known in the tech world.

Preventing Bloated View Controllers with Coordinators in iOS

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A cartoon image depicting a coordinator pattern.

Overstuffed View Controllers: a problem that is universally despised by iOS developers the world over. Who hasn’t had their eyes glaze over while staring down debugging a 3000 line VC? View Controllers can control so much information, and Apple seems to have very few opinions on where specific logic should go. They give us the decision making power. How can we prevent against this annoying problem and modularize our apps better? Model–View–View Model (MVVM) can certainly help with this, but ultimately leaves routing to View Controllers, which doesn’t make the most sense. This is where a Coordinator comes in.

Learning from Project Retrospectives

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Overview

Grio has adapted the Agile methodology to our consulting business; and one of our most valued “ceremonies” is the retrospective. We keep these meetings open to all, and the notes from these meetings are in a shared folder for everyone at Grio to read.

Despite having access, I found them “gathering dust” so to speak, and decided to dig through the entire folder to track Grio’s ability to implement the changes proposed and avoid the pitfalls of previous projects. We’re genuinely asking ourselves, “Are we serious about learning from mistakes?”

I’ve explored the overall process of my research here, and have presented the findings in depth to our entire team. There’s some good news, and some work to do; but we’re happy to see that our efforts have created tangible benefits to our team, our clients, and our bottom line.

We’re asking ourselves:

“Are we serious about learning from mistakes?”

 

What Is a Design System and When to Create One

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Throughout my continuing journey as a designer I have started to notice several companies are creating what they call design systems. Some people also like to refer to them as design languages, visual languages, or human interface guidelines. Google has Material Design, Apple has created their Human Interface Guidelines, last year Salesforce put together their Lightning Design System, and Airbnb has recently put together a visual design language for their design team. I became curious as what a design system is and why these companies have started to create and document them. Below I’ve broken down my research into a few sections: what is a design system, what are the benefits, and when it is and isn’t beneficial to create one.

The Elements of Style

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A spate of applications have popped/cropped up in recent years with slogans like “Make Anything Art.”  They purport to transfer the style of one image and render the content of another image in that style.  In the sets of images below, the small inset image is the source of the “style” which is transferred to the larger image.  It’s an impressive trick, although I don’t know that it accurately represents what we mean by ‘style’.

Prototyping with Principle: A Quick Review

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Principle Icon

I’ve partnered with my client, Texture, for more than two years, and I am still continually learning in all aspects of design. I’ve been lucky enough to pick up two software programs in the last year; Sketch and Principle. I’d like to give a quick review of Principle and share my pros and cons as a new user

Introduction to 3D Printing

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3D printing is the process of creating a three-dimensional object by adding many layers of material together. This process is performed by a computer controlled machine commonly called a 3D printer. This article will primarily be discussing the Fused Deposition Modeling(FDM) method of 3D printing. Most FDM printers will heat up plastic and push it out from a nozzle. This process is called extruding.