Apple and Steve Jobs started the smart phone revolution. Just 7 short years ago we had the first iPhone, a technical marvel in its day. The craftsmanship of not only the device but also the iOS operating system was a thing to behold. Apple continued with its excellence in both hardware and software design for years. Unfortunately, the wild ride has ended, at least for the moment. While the hardware has kept up relatively well (although there is not a heck of a lot of innovation), the iOS operating system has, sadly, regressed.
Recently I started a project which required an iOS app to be locked in landscape orientation. The method mentioned below was always the standard for locking/setting the orientation, but iOS 6 deprecated this method. This post will show and explain some other options that I came across when investigating alternative options for locking the screen.
[[UIDevice currentDevice] setOrientation:UIInterfaceOrientationLandscapeRight];
Web users never like to wait for a website to load. As a software company, a long wait time can result in losing potential clients. One of the tricks that can speed up the loading of your website is the optimization of your images. There are several free tools that you can use for this. Here are five that I recommend.
Recently I started work on an iOS game. I decided not to use the Core Animations framework provided by Apple and instead experiment with some third party game engines. I chose Cocos2D as it is an all in one package. It gives you the ability to add and control sprites, add cool graphics and animations, access to a sound engine and also 2 physics libraries.
You might imagine that this subject would be rather straight forward and hardly worthy of an article of any sort. Unfortunately, you would indeed be imagining. Adding an HTML signature to Mac Mail is not as simple as pasting the html directly into the signature field of the client like in Gmail or Outlook. With Apple Mail pasting HTML or images directly into the signature field just doesn’t work very well. In fact, the process for setting an html signature with images in mac Mail is remarkably un-Mac-like.
Being a designer in the tech/web industry, it is very important for me to stay up to date with trends. If you are new to the industry, you might be overwhelmed by the amount of information you find on the Internet.
I would like to share with you a handful of websites I frequently visit to learn as well as to find inspiration.
Our most recent in house project was a fun children’s game called Whack Attack, and was built with Unity 3D and released for iPhones and android devices. Unity is a great tool, but it is definitely (and obviously) more geared for game crafting in the third dimension. Our game deals mostly with two dimensional sprites, although they are set in a pseudo 3d environment to attain some basic perspective.
You Do What Android Want = Android Do What You Want
Part 1: The Mystical 9-Patch
I recently encountered some blank stares from some colleagues regarding certain aspects of the 9-patch.
Granted, there doesn’t seem to be all that much documentation out there explaining the ins and outs of nine patch, possibly adding to the mystique, but then again, maybe there isn’t all that much to explain.
Here I’ll outline the basics of the 9-patch, and you can comment as to whether it indeed makes simple sense… or instead, communicate your own blank stare with some scathing criticism below in the comments section.
Recently I have been using Omnigraffle for creating wireframes. I like using Omnigraffle because it offers a lot of flexibility in terms of styling the wireframes, while being quite simple to use.
Another great thing about Omnigraffle is the Graffletopia stencil library. This extensive resource includes many commonly used design elements and icons – you can download it from http://www.graffletopia.com.
A decade or so ago the idea of running a full 3D software suite on a mac laptop was pretty much unheard of. Processor speed and memory were the greatest obstacles, and the aggregate of 3D software for the Macintosh platform was rather limited, as well as expensive.