Ex2d: A helpful plugin for Unity3D

by

A lightweight plugin for Unity.

Our most recent in house project was a fun children’s game called Whack Attack, and was built with Unity 3D and released for iPhones and android devices.  Unity is a great tool, but it is definitely (and obviously) more geared for game crafting in the third dimension.  Our game deals mostly with two dimensional sprites, although they are set in a pseudo 3d environment to attain some basic perspective.

iOS: Creating a Spin Animation using Transitions

by

Card Spinning Animation Example

Animations are one of the cornerstones of the iOS platform. Animations can add polish and visual interest to any application.

iOS comes with many default animations and effects. An animation between two views is referred to as a transition.

On a recent project, we needed to create an animation of a card to make it appear spinning. Creating this effect from scratch would involve a fair amount of code, but leveraging transitions made it easy.

Jumping Back (Into) Flash

by

On my previous project, I was busy delving into the relatively new world of Unity game scripting as my go-to solution for dynamic content.  Now I’m working on a game that has me going back into the world of Flash, so I thought I would write a brief commentary on the differences I perceive between the two frameworks as it pertains to 2D game-crafting.

Before I go too far into this, I should point out that these two design paradigms are really not expected to be compared like this side-by-side most of the time.  Flash has existed for more than 15 years, and has undergone significant improvements in that time.  Unity is a relatively new framework with a more specific vision: 3D games that can be easily exported to other frameworks, like the iPhone or a web-based player.  In fact, the next version of Unity will even allow publishing to Flash itself.