iOS: Creating a Spin Animation using Transitions


Card Spinning Animation Example

Animations are one of the cornerstones of the iOS platform. Animations can add polish and visual interest to any application.

iOS comes with many default animations and effects. An animation between two views is referred to as a transition.

On a recent project, we needed to create an animation of a card to make it appear spinning. Creating this effect from scratch would involve a fair amount of code, but leveraging transitions made it easy.

Jumping Back (Into) Flash


On my previous project, I was busy delving into the relatively new world of Unity game scripting as my go-to solution for dynamic content.  Now I’m working on a game that has me going back into the world of Flash, so I thought I would write a brief commentary on the differences I perceive between the two frameworks as it pertains to 2D game-crafting.

Before I go too far into this, I should point out that these two design paradigms are really not expected to be compared like this side-by-side most of the time.  Flash has existed for more than 15 years, and has undergone significant improvements in that time.  Unity is a relatively new framework with a more specific vision: 3D games that can be easily exported to other frameworks, like the iPhone or a web-based player.  In fact, the next version of Unity will even allow publishing to Flash itself.