Social media has nowadays become a key aspect of every application, especially when it comes to games. Below you can find an easy tutorial on how to speed up development when integrating Facebook into your Unity project.
As one would expect with a fine product, it would work best right out of the box. In the case of Android Studio, some assembly is required. The issue I found was that a newly created project with default settings wouldn’t compile. I thought that this bug might have been specific to my setup, but after reproducing it on 3 different computers and finding several outstanding questions as well as a few open bugs with Google concerning the issue, I decided that a fix would be a fine thing to write up, hoping it enables other people to develop as painlessly as possible.
With the release of iOS 7, there are several changes in how you lay out and customize the appearance of your UI. In particular, the status bar is now transparent, and your views will show through it. Now this is a great opportunity to redesign your app and take advantage of this new look and feel, but what if you aren’t ready and you want to the old iOS 6 status bar back? Well, I’m excited to tell you that there is a way to do this!
Recently I started a project which required an iOS app to be locked in landscape orientation. The method mentioned below was always the standard for locking/setting the orientation, but iOS 6 deprecated this method. This post will show and explain some other options that I came across when investigating alternative options for locking the screen.
[[UIDevice currentDevice] setOrientation:UIInterfaceOrientationLandscapeRight];
I am very pleased to announce a major update to Grio’s memory matching game: Flipout!
Flipout! is a game of luck and skill where you need to match pairs of cards… similar to the game of Concentration. We throw a few twists at you, however, to add to the challenge. What if suddenly the cards decided to up and swap themselves? Can you keep track of entire rows moving as one? And just when you thought you had a handle on things, one of the cards explodes, scrambling all of the cards around it!
Today we launched a new productivity app for Mac OS called Filedart (filedart.com). Filedart allows users to share files and screenshots in seconds. Drag a file or take a screenshot and your file is on the cloud. A URL is instantly in your clipboard, ready to be pasted into chat windows, emails, or sharing tools. On the receiving end, users click on the URL link to access the file or image in their browser. No sign in or registration is required.
This isn’t a new concept, but we think we’ve done it better. We intentionally kept the feature set minimal, focusing on design and usability. As we developed the tool, we made frequent use of Filedart for collaboration. We darted screenshots of the product page, various iterations, of the logo, nightly builds, and marketing strategies. It quickly became apparent that we were settling into a new way of working. After a few tosses, using Filedart becomes as intuitive and natural as Copy/Paste. While you don’t need Copy/Paste to work on a Mac, most of us would hate to go without. Filedart starts to feel the same way.
In terms of privacy, we don’t request user data and promise not to peek at your files. We don’t know who you are, and we are not interested in snooping. Ultimately we hope that the tool we created is useful, reliable, and secure.
We would love to hear your feedback on how to make Filedart better – just email us at firstname.lastname@example.org. Happy darting!
Recently, I had the opportunity to work on an exciting in-house project for Grio called Filedart. This service, which will launch in the near future, affords the denizens of the web the ability to effortlessly upload content to the cloud by dragging photos or files to a small icon in their taskbar. After the file is uploaded by the client, the service automatically copies a mini-fied URL to the client’s clipboard. This URL leads to a brand-new, public web hosting wrapper for that file that they can easily distribute to their friends of colleagues to share. The service is free, and users don’t even have to log-in to use it.
Here at Grio we strive to constantly improve the quality of our software. But what exactly does that mean? Is there a way to measure software quality? What are the metrics? What are the tools needed for this endeavor?
Our most recent in house project was a fun children’s game called Whack Attack, and was built with Unity 3D and released for iPhones and android devices. Unity is a great tool, but it is definitely (and obviously) more geared for game crafting in the third dimension. Our game deals mostly with two dimensional sprites, although they are set in a pseudo 3d environment to attain some basic perspective.