I’ve partnered with my client, Texture, for more than two years, and I am still continually learning in all aspects of design. I’ve been lucky enough to pick up two software programs in the last year; Sketch and Principle. I’d like to give a quick review of Principle and share my pros and cons as a new user
Our most recent in house project was a fun children’s game called Whack Attack, and was built with Unity 3D and released for iPhones and android devices. Unity is a great tool, but it is definitely (and obviously) more geared for game crafting in the third dimension. Our game deals mostly with two dimensional sprites, although they are set in a pseudo 3d environment to attain some basic perspective.
Animations are one of the cornerstones of the iOS platform. Animations can add polish and visual interest to any application.
iOS comes with many default animations and effects. An animation between two views is referred to as a transition.
On a recent project, we needed to create an animation of a card to make it appear spinning. Creating this effect from scratch would involve a fair amount of code, but leveraging transitions made it easy.