The basics of Cocos2d
![](https://blog.grio.com/wp-content/uploads/2013/05/cocos_icon.jpg)
Recently I started work on an iOS game. I decided not to use the Core Animations framework provided by Apple and instead experiment with some third party game engines. I chose Cocos2D as it is an all in one package. It gives you the ability to add and control sprites, add cool graphics and animations, access to a sound engine and also 2 physics libraries.