Jumping Back (Into) Flash

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On my previous project, I was busy delving into the relatively new world of Unity game scripting as my go-to solution for dynamic content.  Now I’m working on a game that has me going back into the world of Flash, so I thought I would write a brief commentary on the differences I perceive between the two frameworks as it pertains to 2D game-crafting.

Before I go too far into this, I should point out that these two design paradigms are really not expected to be compared like this side-by-side most of the time.  Flash has existed for more than 15 years, and has undergone significant improvements in that time.  Unity is a relatively new framework with a more specific vision: 3D games that can be easily exported to other frameworks, like the iPhone or a web-based player.  In fact, the next version of Unity will even allow publishing to Flash itself.

Which is the best Enterprise CMS?

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I’m am working on a project currently that is leveraging an Enterprise CMS. At the outset, I did an analysis of existing CMS systems to select the one that best fit our clients needs. That turned out to be Magnolia (www.magnolia-cms.com).

However, another one of our clients is using the Alfresco CMS for their business. I reviewed it over the weekend and was impressed by the slick and intuitive user interface. The creators of Alfresco come from Documentum and Interwoven.