Jumping Back (Into) Flash

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On my previous project, I was busy delving into the relatively new world of Unity game scripting as my go-to solution for dynamic content.  Now I’m working on a game that has me going back into the world of Flash, so I thought I would write a brief commentary on the differences I perceive between the two frameworks as it pertains to 2D game-crafting.

Before I go too far into this, I should point out that these two design paradigms are really not expected to be compared like this side-by-side most of the time.  Flash has existed for more than 15 years, and has undergone significant improvements in that time.  Unity is a relatively new framework with a more specific vision: 3D games that can be easily exported to other frameworks, like the iPhone or a web-based player.  In fact, the next version of Unity will even allow publishing to Flash itself.

Papervision Wish List

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I’ve been using Papervision 2.0 for several months now, and while I’ve been able to get it to do most of what I want it to, it has been a tedious journey. If I were to do this project over again, I’m not sure I would choose Papervision, unless they make some improvements.

I’ve put together a short wish list of things I’d like to see done to Papervision: