It has been observed that the acceleration of Moore’s Law has left tech culture with a tendency to discount the past, which leads to issues when building for the long-term. If everything we do is going to be circular filed in a few years anyhow, why bother? I think we’re starting to see some of the limits of ahistorical strategies, especially because building for internet scale means that systems can affect higher-order aspects of society and culture in unexpected ways. This is why I want to talk a little bit about cybernetics.
These days grocery stores are facing many challenges, like high maintenance costs, price competition with online stores, and limited business hours. All of these issues can be solved with unmanned grocery stores.
When we think of artificial intelligence at its peak, we usually think of one of two things: humans and robots coexisting happily together in society, or robots killing or enslaving humans. These are both very human things to want to do, and we have a storied history of doing both. These thoughts, or perhaps expectations, are informed by us, and the society we live in. As we develop artificial intelligence, we become robot parents, and we teach to our programmed children what we know.
A spate of applications have popped/cropped up in recent years with slogans like “Make Anything Art.” They purport to transfer the style of one image and render the content of another image in that style. In the sets of images below, the small inset image is the source of the “style” which is transferred to the larger image. It’s an impressive trick, although I don’t know that it accurately represents what we mean by ‘style’.
Traditional media is no longer the only source of news. Internet and social media have become the main platform for news sharing.
According to Pew Research Center 62% of Americans get their news from social media. This means anyone can create and share news stories, regardless of their truthiness.
Game Theory is a field shared by math and economics that aims to describe strategies and outcomes of games. A game is simply a set of possible decisions and their outcomes. While Game Theory is immediately applicable to certain board games (Tic-Tac-Toe and Chess among others), its usefulness goes far beyond into areas such as public policy and business strategy.
Machine learning (a field of artificial intelligence) is a rapidly expanding technology that we see in use more and more in our daily lives. It is used to give us more accurate results when we do an internet search, suggest products to us when we are shopping, and offer diagnoses to our maladies.