Defining Software Quality
Here at Grio we strive to constantly improve the quality of our software. But what exactly does that mean? Is there a way to measure software quality? What are the metrics? What are the tools needed for this endeavor?
Here at Grio we strive to constantly improve the quality of our software. But what exactly does that mean? Is there a way to measure software quality? What are the metrics? What are the tools needed for this endeavor?
Our most recent in house project was a fun children’s game called Whack Attack, and was built with Unity 3D and released for iPhones and android devices. Unity is a great tool, but it is definitely (and obviously) more geared for game crafting in the third dimension. Our game deals mostly with two dimensional sprites, although they are set in a pseudo 3d environment to attain some basic perspective.
Like any working professional, software engineers are extremely busy. There is more code to write than there is time. For this, we can be very picky with which tools we choose to communicate. A normal day can be filled with meetings, email , and then actually trying to write code. For the engineer, we have time for few things, and writing code is top priority. So, what’s the best method for getting a developer’s attention?
Here’s some tactics that will help you get in touch quickly with the guys building the next best life changing tools.
I’m writing this post from Mysore, India where I’m working for the entire month of February.
Coming here was a nail-biter for me, but not because of typical western concerns like bedbugs, heat, smog, or monsoons. What terrified me was the idea of traveling all this way and not being able to do my job effectively. I oversee operations and finances at Grio, participate in business development, and am currently managing two projects. If anything were to prevent me from working, I would need to grab the next flight and go home – arriving a minimum of 40 hours later!
Today Grio launched a new website, a new blog, and a free product.
I’m going to tell you about the product, which is called Poll.li (see http://poll.li).
Simply put, Poll.li is a way of voting on content using emoticons. You can think of it as a like button with more variety. Similar to like, Poll.li can be used as a voting mechanism for web users.
In this week post I decided to do something a little different. Being a designer, I am used to drawing more than writing. So, here I am drawing. . . I hope you guys enjoy.
Playnomics has agreed to leverage Grio's talents to provide software development assistance and recommendations for architecture improvements and optimization.
Playnomics provides a platform that publishers of online games can use to understand who their most valuable players are and how to acquire players who will be the most dominant to their game. The platform collects in-game event data and uses proprietary algorithms in combination with an advanced recommendation engine to quantify player value.
In this collaboration, Grio will help build applications that interact with and enhance the Playnomics platform.
Allied Wireless (Alltel) has selected Grio to create its web presence that includes the alltelwireless.com <http://www.alltelwireless.com> consumer website as well as Alltel’s corporate intranet website.
Grio is assisting Alltel in various technical areas ranging from architectural recommendations to service integrations with Alltel's internal systems. Grio is providing software development resources for the creation and maintenance of Alltel’s website properties and content management systems.
Allied Wireless Communications Corporation is a wireless telecommunications provider based in Little Rock, Arkansas. It currently serves approximately one million subscribers in six states – Georgia, North Carolina, South Carolina, Illinois, Ohio and Idaho.
This year's Game Developers Converence® (GDC) will take place from Feb 28 – Mar 4, 2011 in Moscone Center, San Francisco, CA. Grio developed and maintains Schedule Builder, Schedule Build Mobile (enhanced for Blackberry devices and iPhones) and Vault for GDC.
The GDC is the world’s largest professionals-only game industry event. Presented every spring in San Francisco, it is the essential forum for learning, inspiration, and networking for the creators of computer, console, handheld, mobile, and online games.
The GDC attracts over 17,000 attendees, and is the primary forum where programmers, artists, producers, game designers, audio professionals, business decision-makers and others involved in the development of interactive games gather to exchange ideas and shape the future of the industry. The GDC is produced by the Think Services Game Group, a division of United Business Media.