I’ve partnered with my client, Texture, for more than two years, and I am still continually learning in all aspects of design. I’ve been lucky enough to pick up two software programs in the last year; Sketch and Principle. I’d like to give a quick review of Principle and share my pros and cons as a new user
The Magical Part of Design
There has been a few occasions over the course of my design career when I’m asked how I come up with a design solution and know it’s the right one. I’ve never had a satisfactory answer for this because it’s too complex to explain succinctly, so I usually answer with something as simple as “creativity and validation,” which is not far off the mark, but rather vague. A better answer, at least in the context of product, software, and website design is synthesis, which is the magical part of design that uses insights from data to generate epiphanies and inform design decisions.
What does the IoT look like in 5, 10, or 25 years?
We’re living in a very exciting time for developments in technology, and there are always new stories of huge funding rounds going to companies bringing us closer to the future we’ve all imagined. Looking at the graphic below we can begin to make some sense of the different forces driving these technologies. Why do certain startups land billion dollar rounds while others slowly emerge out of academic labs? Why do some emerging technologies mature rapidly, while other languish? What differentiates a breakout crowdfunding campaign from a VC darling?
One of the great things about Grio is that designers and developers often work together on projects. We have lunch together and tell each other jokes while collaborating to solve challenging problems brought to us by our clients. Some projects come with constraints that force the team to be savvy in the way we produce deliverables. As a result, sketches and sketched wireframes are often a suggested deliverable.
Design is complex in its subjectivity and individual expression, perception and interpretation. However, what many non-designers don’t know is there are fundamental principles that trained designers must perfect before running wild with paint brush in hand… or stylus