Our most recent in house project was a fun children’s game called Whack Attack, and was built with Unity 3D and released for iPhones and android devices. Unity is a great tool, but it is definitely (and obviously) more geared for game crafting in the third dimension. Our game deals mostly with two dimensional sprites, although they are set in a pseudo 3d environment to attain some basic perspective.
On a recent project, we needed a widget that would allow users to select a photo from their Facebook albums. “Surely the new Facebook Android SDK must support this.” I thought. Alas, my hopes were unfulfilled. “Well, I bet there is a third-party solution for this!”, I surmised, but again, my search was for naught. At this point I decided to roll up my sleeves and do it myself.
You Do What Android Want = Android Do What You Want
Part 1: The Mystical 9-Patch
I recently encountered some blank stares from some colleagues regarding certain aspects of the 9-patch.
Granted, there doesn’t seem to be all that much documentation out there explaining the ins and outs of nine patch, possibly adding to the mystique, but then again, maybe there isn’t all that much to explain.
Here I’ll outline the basics of the 9-patch, and you can comment as to whether it indeed makes simple sense… or instead, communicate your own blank stare with some scathing criticism below in the comments section.
I’d like to take a moment to offer a few suggestions that will hopefully help your Android project along. First I’ll go over the Designer-Developer asset communication and then we’ll look at a few Resources management tips.
Core Data is a framework provided by Apple that allows developers to design, build and interact with a database, without ever having any direct interaction with SQL.
This post will explain how to use a new component within the Facebook SDK iOS; I am talking about FBLoginView.
Facebook SDK for iOS has seen several updates and improvements during the last year. During my first project I was asked to refactor the authentication flow, such as login and logout.
Most times in your application a solid unit test trumps testing your UI. But that’s no reason to neglect your UI from having to endure the same rigorous testing you give your models. “But I don’t have time to sit around and tap every part of my application.”, you say. Enter Automation…
As Facebook integration into iOS comes along, it feels like all applications must integrate social features. Having the ability to review your Facebook friends list within your app is one of the most important social features. Sharing the app or posts from within the app with friends is one of the best ways to virally spread the product among several people.
One of my recent projects required upgrading the Facebook SDK to the latest version, 3.1. It was using Version 2.0.
If you’re an iPhone user, you must be glad that there are apps for just about anything. In fact, as of this writing, Apple’s App Store website boasts that it now has more than 500,000 apps. Impressive.
Animations are one of the cornerstones of the iOS platform. Animations can add polish and visual interest to any application.
iOS comes with many default animations and effects. An animation between two views is referred to as a transition.
On a recent project, we needed to create an animation of a card to make it appear spinning. Creating this effect from scratch would involve a fair amount of code, but leveraging transitions made it easy.