Adventures in Unity
Constructing our next internal video game (Whack Attack) in the Unity software system has been a joyful experience and a return to my roots as a video game programmer. Instead of dealing with tables and lists for an enterprise web application, I find myself programming mole AI and hit reactions. As an internal project, the few hours a week I get to spend making cartoon mammals run around my phone are a welcome diversion, and makes my return to client work that much more satisfying.