Helpful Javascript Libraries in my Toolbox

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Here are some of the JS libraries that have made my JS development life much easier. I know that libraries change and new ones sprout, but currently here are a few that I have kept in my toolbox.

Writing Awesome CLI Tools in Ruby: Part I

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Introduction

I am always writing small tools to help me out on a daily basis. Sometimes shell scripts, but
other times I want something a bit more complex. When I need more than a simple shell script, I like to leverage ruby for its vast library of gems which can greatly accelerate and simplify the task of building these helpful tools.

This post will give an introduction to writing your own CLI tools in ruby and packaging them
as a gem.

back me up

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Rapid evolution of technology have many of us wondering what’s next. In the past 20 years, we have seen enormous changes to the way we socialize, work, learn, and relax. In witnessing this acceleration of technology, there is no reason to believe that it will slow, barring cataclysm.

Hiding Android’s System Bar

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For years developers (and consequently consumers), have had to accept the fact that the Tablets (and some phones) would always have the System/Navigation Bar visible on their screens. A 10.1 inch advertised screens, offered in fact a 9.8 inch usable screen.

Finally Google’s latest Android OS, KitKat, introduces a decent user-friendly tool that gives us ownership of that last bit of screen.

Using Photoshop CC to Automatically Generate Web Graphics

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Adobe Generator App Icon

Let’s face it, creating web graphics takes time and is often tedious, especially if you have to slice images from detailed web page layouts. Sometimes it’s even necessary to copy and paste graphics from a Photoshop layout into a new Photoshop document just so you can isolate graphics and save for web. Recently I began experimenting with creating web graphics automatically from Photoshop layers using the new Adobe Generator feature, which was released in Photoshop CC version 14.1 (to check your version launch Photoshop and go to the menu and select Photoshop/About Photoshop and this will open a panel that includes the version number). When Generator is turned on it will monitor the file you’re working on and generate web graphics based on how you name layers. The cool thing is that as you continue to work in Photoshop and make changes Generator will automatically update assets.

Your Own Mini-Heroku on AWS

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Heroku
is one of those really great tools to help you get started fast with hosting. They support a variety of stacks and save you blood, sweat and tears when it comes to deploying an app. But what about those times where you need to mess with filesystems or have custom binaries that you want to run? How about just having more control of your servers?

4 Tips to Help You Choose a Software Development Partner

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As we all know, technology moves at lightning speed, as soon as you think you’re caught up, the next new i-something has launched. Unless you’re constantly keeping yourself privy of the latest and greatest web, mobile and design technologies, hiring a development firm could be a great alternative to help guide you and your project. Whether you’re working in a startup atmosphere or part of a seasoned corporation, these day’s it’s alway nice to know some software experts just in case. Which brings me to my 4 tips to help you find a great engineering partner.

Whobert Needs Your Help

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Here's Whobert!

Who Am I?It seems Whobert has a bit of a problem; he can’t remember a thing.

Okay, so he’s a wizard.  That much is clear: hat, beard, robe… we’ve got that part.  But there are so many questions!  Where did he come from?  How does he know magic?  Why is there an owl on his head?  Nobody knows. And Whobert can’t remember!

From Interior Design to UI/UX Design: How and What?

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Design is complex in its subjectivity and individual expression, perception and interpretation. However, what many non-designers don’t know is there are fundamental principles that trained designers must perfect before running wild with paint brush in hand… or stylus

Memory Management for Unity iOS

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Developing a game intended for multiple end platforms can present some unique challenges to consider.  For one, the differing pixel resolutions on apple devices over the years necessitate at least some different background images and layouts to accommodate the different aspect ratios.  My initial technique to deal with this problem was to include a copy of each background for each device present in its scene, with its rendering switched off.