Speedrunning Super Mario 64

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Speedrunning is when you play through a video game or a section of a video game as quickly as possible. To perfect a speedrun, players will dedicate hundreds, thousands, and even tens of thousands of hours to playing a game over and over again. To beat previous times, players will have to continually optimize their gameplay, master fancy movement, and perform sometimes difficult glitches.

 

Professional Grade Mapping Basics for Developers

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We interact with consumer grade mapping products on a regular basis, like when we search for directions on our phones, or when we get bored at work and browse Google Earth to see what our houses look like from space. As mere consumers, we have exceptional mapping software at our disposal – but, have you ever wondered what professional mapping products are capable of? 

Strengths and Limitations of SwiftUI

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SwiftUI is a development implementation framework made by Apple. Version 1.0 was released in 2019 to replace their previous UIKit software, and it has been rapidly evolving with new features each year since then. It is an exceptional leap in user interface development for Apple products because it offers ease of development, cross-platform configuration, and robustness.

GETTING TO KNOW SOCIAL MEDIA USERS

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When developing software, we are often trying to get users to stay engaged with an app for as long as possible, while competing for the valuable attention span of users that other popular social applications have already won. 

CARBON NEUTRALITY – A SMALL TECH BUSINESS PERSPECTIVE

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This year at Grio, we decided to explore how we could reduce or offset our carbon footprint. Going carbon neutral means considering the carbon emitted as a result of all our company actions, and finding ways to reduce or offset those emissions. For small technology companies, carbon emission sources are things like running servers, the manufacturing and transportation involved in ordering supplies, and transportation to and from offices. 

Touchless UI – Solving Problems or Creating Them?

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On my way through the San Francisco International Airport last month, I stopped at one of the new automatic water dispensers to fill my water bottle. I set my bottle down below the spigot and waited for the water to come out, as is common with most of the automatic dispensers currently on the market. However, when nothing happened, I began waving my hand around the machine in an attempt to find the sensor, while simultaneously looking around to see if anyone noticed how silly I looked. 

Engineering Product and Market Fit

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(This article is derived from a presentation given by Gideon Spencer)

As creators and developers, we are constantly coming up with new ideas for what we believe will be the next big product. However, creating the hottest product on the market is about more than just having a big idea; it is about engineering the product/market fit to ensure that you have an item that users cannot live without. In this post, I will be outlining a systematic approach you can take to product/market fit, as well as examining a case study on this process. Another great source of information on the topic is the original post written by Rahul Vohra, the founder of the company in the case study, Superhuman.

Getting Hands-on with Embedded Firmware

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Have you ever wondered what makes a fan spin, a microwave rotate, a lock engage, or a washing machine spin? Every day, we encounter dozens of items that would not function without the use of embedded firmware. In this post, I will introduce the various components of embedded firmware, and will share ways that you can get involved in embedded firmware development.